SquadUp Case Study

Summary: SquadUp is a dynamic business and management platform designed to make organizing sports and social activities effortless. Whether you're planning a weekend pickup game, coordinating a league, or hosting a community event, SquadUp streamlines scheduling, communication, and team management, all in one place. Built for people who love getting together, it helps turn casual plans into well-run experiences.

Role: Sole Designer and Project Developer

2025

People love playing sports and hanging out socially, but organizing group activities is often messy: juggling group chats, calendars, and availability. I set out to design a solution that would streamline scheduling, communication, and team formation in one place.

Problem and Motivation

Approach:

  • Conducted a survey of 50 participants, including friends, family, and colleagues, to gather insights on social and sports activity planning behaviors.

  • Analyzed responses and synthesized common trends to inform design decisions and prioritize core features.

Key Findings:

  • Group chats get cluttered when planning activities.

  • Scheduling across people’s calendars is frustrating.

  • Last-minute changes (weather, cancellations) make coordination harder.

Research

  • Build a lightweight, intuitive tool for organizing games and meetups.

  • Eliminate back-and-forth planning by centralizing scheduling, RSVPs, and team formation.

  • Encourage participation through simple UX and clear communication.

Goals and Design Approach

Ideation:

  • Brainstormed pain points from personal experience with casual sports meetups.

  • Sketched core flows: event creation, inviting friends, RSVP tracking.

Wireframing:

  • Created low-fidelity wireframes in Figma to map user flows (ex: event setup → notifications → confirmations).

Prototyping:

  • Built high-fidelity screens in Figma, focusing on a clean, modern UI that felt welcoming and social.

  • Iterated on event cards, RSVP screens, and group dashboards.

Process and Design Journey

In addition to product design, I created the SquadUp brand identity, including logo, color palette, and typography, to reinforce a playful yet reliable tone.

In order to create the mockups and develop a prototype for SquadUp, I utilized Figma and some Adobe based tools to help the website come to life.

Final Solution

I later expanded SquadUp during the Figma Make-a-thon, a global design challenge that brought together creators to push the boundaries of product design in a limited timeframe.

Working as a solo designer and developer, I took the project from concept to high-fidelity prototype within the competition window (without using any of my prior mockups except for reference).

During the Make-a-thon I:

  • Submitted a post about my prototype within the deadline on Contra.

  • Applied rapid design thinking, moving from research and synthesis to wireframing, prototyping, and branding in just a few days.

  • Showcased the project to peers and judges.

  • Gained experience designing under real constraints, balancing creativity with speed and scope.

This experience highlighted my ability to ideate, execute, and deliver polished work quickly, while maintaining a user-centered approach.

Figma Make-a-thon

In under 220 Prompts, I was able to create a near full application with the following functionality:

  • Login/signup with Supabase

  • Full search functionality for teams and activities

  • Dashboard to manage squads and events

  • Smart calendar for scheduling

  • Real-time team messaging

  • Squad pages with RSVP capabilities

This tool allowed me to do the work of 5 for a month in under a week.

Next
Next

Cognex SaaS Project