SquadUp Case Study
Web Design, AI Tools Research
2025
Lead Designer and Developer
Overview
Problem Statement
Design a dynamic business and management platform, SquadUp, to streamline organizing sports and social activities.
Goals
Centralize scheduling, communication, and team management to make group activities effortless for organizers and participants.
Eliminate back-and-forth planning by centralizing scheduling, RSVPs, and team formation.
Encourage participation through simple UX and clear communication.
Process
Conducted a survey of 50 participants to identify key pain points. Ideated and sketched core flows, then created low- and high-fidelity wireframes in Figma. The design and brand identity were iteratively developed, culminating in a prototype showcasing features like login/signup, search, smart calendar, and real-time team messaging.
Solution
SquadUp successfully provides a lightweight and intuitive tool that eliminates the back-and-forth typical of planning group activities. The final, feature-rich prototype, which included real-time functionality and a clean UI, demonstrated a solution that turns casual plans into well-run experiences.
Research
User Personas
Survey
Conducted a survey of 50 participants to gather insights on social and sports activity planning behaviors.
Analyzed responses and synthesized common trends to inform design decisions and prioritize core features.
Key Findings
Group chats get cluttered when planning activities.
Scheduling across people’s calendars is frustrating.
Last-minute changes (weather, cancellations) make coordination harder.
Process
Ideation
Brainstormed pain points from personal experience with casual sports meetups.
Sketched core flows: event creation, inviting friends, RSVP tracking.
Wireframing
Created low-fidelity wireframes in Figma to map user flows (ex: event setup → notifications → confirmations).
Prototyping
Built high-fidelity screens in Figma, focusing on a clean, modern UI that felt welcoming and social.
Iterated on event cards, RSVP screens, and group dashboards.
Branding and Design System
Developed a custom design system, and color palette.
Created a logo that feels fun and exciting to new users.
Result
After the long process of working through the design I was able to develop a final system that captured the primary goal I set out to achieve, a platform focused on bringing people together.
Figma Make-a-thon
I later expanded SquadUp during the Figma Make-a-thon, a global design challenge that brought together creators to push the boundaries of product design in a limited timeframe.
Working as a solo designer and developer, I took the project from concept to high-fidelity prototype within the competition window (without using any of my prior mockups except for reference).
During the Make-a-thon I:
Submitted a post about my prototype within the deadline on Contra.
Applied rapid design thinking, moving from research and synthesis to wireframing, prototyping, and branding in just a few days.
Showcased the project to peers and judges.
Gained experience designing under real constraints, balancing creativity with speed and scope.
This experience highlighted my ability to ideate, execute, and deliver polished work quickly, while maintaining a user-centered approach.
In under 220 Prompts, I was able to create a near full application with the following functionality:
Login/signup with Supabase
Full search functionality for teams and activities
Dashboard to manage squads and events
Smart calendar for scheduling
Real-time team messaging
Squad pages with RSVP capabilities
This tool allowed me to do the work of 5 for a month in under a week.











